Simply put, Death Stranding is a unique experiment on several intriguing new concepts and play styles. The game that is supposedly launching a new genre, the “Strand” genre, boasts a fascinating history. It features fantastic characters, risky gameplay, and many attempts to try something new. As Death Stranding tackles change and innovation, it goes without saying that these new gameplay attempts won’t be for everyone.

It seems this game was created to create divisions. While it may sound bad, it really isn’t. Death Stranding is a game that knows what it wants to achieve and doesn’t try to please everyone. It is aimed at a very specific type of player. As such, it provides relatively little for people who aren’t fans of Hideo Kojima’s walking simulators, inventory management, and storytelling style.

History

The story of Death Stranding is at the center of attention throughout the gameplay experience. Following an apocalyptic event, the world of Death Stranding has been reduced to a fractured wasteland. However, there is a surprisingly competent network of civilizations still at play during the events of the game.

You play as Sam Porter Bridges, a cross-country parcel courier that was once the United States of America. By completing these deliveries, Sam and the player hope to repair the fractured pieces of the old world. Of course, there is much more to the story, but an experience like this deserves to be discovered by the curious.

Suffice it to say that if you are familiar with Hideo Kojima, you know what to expect. If not, get ready for some wild moments.

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Philip Owell

Professional blogger, here to bring you new and interesting content every time you visit our blog.