Racing
A big problem for Driveclub is that it can’t decide what it wants to be. From its impressive graphics and realistic-looking, you’d think this was an attempt to create an authentic racing driver that simulates real life. Conversely, the simple controls and the lack of driving aids or the complexity of the racing would suggest that the title is actually a fun arcade racing game. Neither is completely true and Driveclub ends up getting stuck somewhere between these two options.
Compared to other current racing games, Driveclub does not offer a fun driving experience. There is hardly any challenge, as you have too much cornering grip and you can brake pretty much wherever you live and still avoid crashing into walls. When Driveclub tries to make racing a little more difficult, it does so in a way that ruins all the fun you can have by punishing you with excessive penalties.
Finally, there are the AI pilots you will encounter, who spend most of their time trying to crash into you. They also seem totally focused on keeping you from passing rather than going as fast as possible, ruining their own race to make your life miserable. When they inevitably come into contact with you, it is in the hands of the game whether you will receive a penalty or not, through no fault of your own.
Final verdict
In short, Driveclub doesn’t have the features or gameplay to set it apart from other drivers on the market. Sure, it looks great, especially at night when the excellent lighting system can be adequately displayed. But Driveclub suffers from a distinct lack of depth and fun. Without multiplayer, this game would have died in the water. Even with online features, it fails to do anything truly memorable.
Category: Reviews
Tag: Racing
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