When Deck13 and Focus Home Interactive released The Surge in 2017, they divided the opinion of the players. Some felt the game tried to mimic the likes of Dark Souls too closely. However, there was a lot in the original game that was ripe for improvement, making The Surge 2 an exciting prospect. After all, if the developers could deal with the problems of the original, the sequel has the potential to be a great game. Of course, if they get it wrong a second time, this is a franchise that would likely vanish permanently. So how’s The Surge 2 doing?
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The most notable change with the story is that you are no longer assigned a character. Instead, you create your own protagonist using a creation tool. Don’t expect a substantial system, but there are enough options to create your own distinctive individual. While the appropriate characters can help a story have more development and emotional depth, this approach works for The Surge 2. It allows you to get involved with the hero and feel directly attached to his actions in the world.
In the first game, the story was a bit confusing. There was no clear direction and it seemed to drift between each important moment. The Surge 2 takes a different route. This time around, the storyline is presented to you in a more direct way. You’re not even left to fill in the blanks like in Dark Souls. While the plot may still be underwhelming and sometimes quite obvious, it generally holds up well.
While the story isn’t quite the thrilling narrative experience you might want, it does have some saving characteristics. Chief among them is the large cast of secondary characters. Almost every place will have some interesting and fascinating NPCs to talk to. Learning about their backstories and what motivates them is a lot of fun. I found myself constantly wanting to talk to everyone I met, knowing it would always be worth it.
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